One Model at a Time

I just completed the first 3D rendering of a simple heating system – an oil-fired boiler, indirect domestic hot water tank, and connector pipes with a few attached circulator pumps (with animated impellers housed in a glass material – for looks only).

The initial fluid pump script and dashboard update script are in place. The former tracks impeller speed and animates the impeller component, while the latter displays state data on the side of each circulator pump (for easy review when navigating the 3D scene).

The sample image is a snapshot of the basic heating system 3D model, rendered within Unity 3D as a prefab using basic components and materials, exported to Adobe Substance Stager (raycasting enabled) as an FBX file, and finally exported to a PNG file that was further refined within Adobe Photoshop.

Next Up

Logic updates to the two controllers mentioned earlier, along with a centralized event management hub for synthesizing the other telemetry generated from actual sensors.

Interested in learning more? See Building Digital Twins.